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# Sunday, November 17, 2013

If you haven't been living under a rock lately then you have probably heard the term "The Internet of Things" getting thrown around to refer to non-computer items that are getting hooked up to the Internet. Conceptually this seems great, but it made me think about what items I can and what items I would even want to connect to the internet. That's when I remembered this little thing from Liftmaster.

Liftmaster 828LM Garage Door Opener Internet Gateway

For about $30 this little box allows you to never have to turn your car around again to check if you left your garage door open. More specifically, it allows you to connect your newer Liftmaster garage door opener(s) to the Internet and then check the status of your garage door(s) from you IPhone or Android device. I had originally came across this when we first moved into our house, when I was looking up the garage door opener model that we had, but at the time Liftmaster wanted $1 a month for the service. Now they have made it free once you buy the device.

Setup is pretty easy. It plugs into your network via a built in ethernet jack and then links up to your opener(s) via Liftmaster's MyQ technology. You need to make sure that your opener is compatible, but if it is then its a simple task to set it up. I downloaded the IPhone app and it easily walked me through the setup. The most annoying part was needing to pull out a ladder to press the button on my garage door opener in order to link the two devices. Once all is setup you can now check whether your garage door(s) are open or closed from anywhere with internet access along with opening and closing them. You can also setup alerts to notify you of various states, like if your garage door has been left open at night.

Chamberlain, which is a sister brand of Liftmaster has what looks like the exact same product for that line of openers (the CIGBU) and based on the screenshots I have seen of the phone application and website it works exactly the same.

Chamberlain CIGBU MYQ Internet Gateway

Sunday, November 17, 2013 8:10:23 PM (Central Standard Time, UTC-06:00)  #    Comments [0] - Trackback - Save to del.icio.us - Digg This! - Follow me on Twitter
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# Monday, July 9, 2012

I have been doing a bit of work lately analyzing images from both video streams and static pictures and apparently I have found the process interesting enough to write about it. It's not very often that I can get away from the standard CRUD type application and I really found it interesting to dig into the basics of image analysis.

For the tasks I have been working on I've needed to get down to the individual pixels of an image. There are various ways to do this, some of them possibly easier than what I am going to be walking through, but due to the circumstances of what I needed to do this was then best method for me to accomplish it.

 

First you need to get the jpeg into a BitmapImage object. It's a pretty simple task, especially if it is coming from a file.

BitmapImage sourceImage = new BitmapImage(new Uri("TestImage.jpg"));

 

Next we need to get the image into a byte array. This is a bit more complicated, but really isn't that bad

 

int stride = (sourceImage.PixelWidth * sourceImage.Format.BitsPerPixel + 7) / 8;

int size = sourceImage.PixelHeight * stride;

byte[] pixelData = new byte[size];

sourceImage.CopyPixels(pixelData, stride, 0);

 

The most complex thing here is understanding what the stride is. Stride is the number of bytes in each row of the image. We basically take the number of pixels wide and multiple that by the number of bits per pixel which is a property off of the image. Since there are 8 bits in a byte we divide by 8 to get the number of bytes. The next key thing is the size of the byte array that we need which can be calculated by the PixelHeight multiplied by the stride. Finally we copy this into an array. We now have an array of bits that constitute the image.

 

Let's assume for explanation purposes that our image is a 32bit image. That means that each pixel is "described" using 4 bytes. 1 byte is for the alpha channel, and the other three are for the RGB values. To loop through each pixel we do the following:

 

for (int i = 0; i < pixelData.Length; i += 4)

{

         byte blue = pixelData[i];

byte green = pixelData[i + 1];

byte red = pixelData[i + 2];

}

It's basically your standard for loop except we add 4 on each iteration of the loop. This is because we are looping though each pixel, but 1 pixel is represented by 4 bytes. Byte i is the blue channel, byte i + 1 is the green channel, byte i + 2 is the red channel, and finally byte i + 3 is the alpha channel. The table below represents the array for a 2 pixel wide by 8 pixel high image where each cell is a byte in the array and every four cells in 1 pixel. Hopefully this helps to visualize the layout of the data.

 

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

B

G

R

A

 

Finally while in the loop you can set each byte to the proper RGB color values to manipulate the image how you want and then you convert the array back into an image using the below code.

WriteableBitmap wBmp = new WriteableBitmap(sourceImage.PixelWidth, sourceImage.PixelHeight, sourceImage.DpiX,

sourceImage.DpiY, PixelFormats.Bgr32, null);

wBmp.WritePixels(new Int32Rect(0, 0, sourceImage.PixelWidth, sourceImage.PixelHeight), pixelData, stride, 0);

 

That's the basics of how to access the individual RGB values for each pixel in an image. It's pretty simple once you wrap you head around how each pixel relates to a byte.

Monday, July 9, 2012 5:16:07 PM (Central Daylight Time, UTC-05:00)  #    Comments [0] - Trackback - Save to del.icio.us - Digg This! - Follow me on Twitter

# Monday, October 10, 2011

 

Well, it has been pretty quiet on this blog for a while. It has been a busy year, including getting married, and I just haven't had the time to sit down and write up some posts. As you can see from my past postings I like to break things down with code samples and walkthroughs that let even the most inexperienced person understand what is going on, which can take some time to do. Hopefully in the future I can get a few posts up about Azure as I have been working in it a lot lately as well as some fun posts on working with the MS Kinect SDK.

This blog post is actually about my latest venture, Risiti. Our goal with Risiti is to begin streamlining the retail process buy building on the relationship that is established between a merchant and a customer at the time of purchase. The first step in building this relationship is creating an electronic receipt from the merchant for the customer. This first step is complex, but extremely beneficial to the customer allowing them to no longer worry about the frustration of paper receipts. I don't know about you, but when I make a purchase the paper receipt goes directly into my wallet, then once my wallet gets too thick they move onto the top of my dresser (see the picture below of my latest pile). Finally once the top of the dresser is covered with receipts I sort them, keeping the ones that I think I still may need, and shred the rest. Rarely do I ever buy anything that I need to return, but there is always that chance, especially around the holidays. On top of that I am a small business owner and I need to keep any receipts from business expenses, not to mention needing to save them for insurance and warranty purposes.

We're tackling this problem on two fronts. Our ultimate goal is direct integration with the merchants you shop at. We realize this is the best user experience for the customer, but unfortunately businesses, in general, can be slow to adopt new technologies like this so as we work on building our merchant network we are giving customers the ability to upload their receipts into the system themselves via email. If your receipt is already in an electronic format, say an email from your latest Amazon purchase, simply forward in the email to our system and it will take care of storing it for you. For paper receipts, just pull that camera phone out of your pocket, snap a picture of it, and email it in as an attachment from your phone.

Whereas storing your receipts electronically is a great goal, we want to go beyond that. We want to use that information to help you build a relationship with the merchants you shop at often. From the merchant standpoint, statistics indicate that it is much more difficult to gain a new customer than it is to retain an existing customer. Based on that, we want you to be able to let a merchant know if you received a poor shopping experience so that they can correct the situation before they lose you as a customer. Beyond that we would like to work with the merchants you shop at to offer you deals and discounts that may interest you based on what you have already bought from them. Don't worry; at no point will we be giving out your personally identifiable purchase information. We want our friends and family to use Risiti and that isn't how we want to be treating out friends and family.

It's a big venture that we see as being beneficial to everyone and we would really appreciate your feedback on the process. We'll be slowly sending out beta invites and making improvements based on your feedback. If you're interested in participating in the beta then head on over to the website and sign up for updates as we will be using this list to send out beta invitations. If you're not interested in participating I would still appreciate hearing your feedback on why you aren't interested. If you like the idea, head on over and like us on Facebook and follow @RisitiUSA on Twitter. Finally, when you're shopping at your favorite merchant ask them why they're not using Risiti!

Monday, October 10, 2011 9:26:37 PM (Central Daylight Time, UTC-05:00)  #    Comments [0] - Trackback - Save to del.icio.us - Digg This! - Follow me on Twitter
Risiti

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