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    <title>CTRLALT313373.com - Microsoft Surface</title>
    <link>http://weblog.ctrlalt313373.com/</link>
    <description>.Net Wanderings</description>
    <language>en-us</language>
    <copyright>David A. Osborn</copyright>
    <lastBuildDate>Sun, 29 Mar 2009 04:09:13 GMT</lastBuildDate>
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        <p>
Well I got a little bored this evening and started to play around with the Microsoft
Surface SDK. Nothing too exciting in this first iteration, but I wired it up to my
Twitter account and started pulling down new tweets every couple of minutes. With
a little styling I was able to get each of the messages to look like a handwritten
Post It note. The messages are created using the ScatterView control which is a Microsoft
Surface specific WPF control that allows each item to be picked up, dragged, resized,
and even thrown around the screen. Microsoft uses this control a lot during demos
of the Surface, wiring it up to pictures to provide a table full of photos type environment.
Why is this a $12,500 Twitter client? Well because that is how much it is going to
cost you to get a MS Surface, or $15,000 for the developer version. Though, if you
buy one in the next 15 minutes, I'll throw in this nifty Twitter client for free.
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      <title>$12,500 Twitter Client</title>
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      <pubDate>Sun, 29 Mar 2009 04:09:13 GMT</pubDate>
      <description>&lt;p&gt;
&lt;img src="http://weblog.ctrlalt313373.com/content/binary/032909_0408_12500Twitte1.png" alt="" /&gt; 
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
Well I got a little bored this evening and started to play around with the Microsoft
Surface SDK. Nothing too exciting in this first iteration, but I wired it up to my
Twitter account and started pulling down new tweets every couple of minutes. With
a little styling I was able to get each of the messages to look like a handwritten
Post It note. The messages are created using the ScatterView control which is a Microsoft
Surface specific WPF control that allows each item to be picked up, dragged, resized,
and even thrown around the screen. Microsoft uses this control a lot during demos
of the Surface, wiring it up to pictures to provide a table full of photos type environment.
Why is this a $12,500 Twitter client? Well because that is how much it is going to
cost you to get a MS Surface, or $15,000 for the developer version. Though, if you
buy one in the next 15 minutes, I'll throw in this nifty Twitter client for free.
&lt;/p&gt;
&lt;img width="0" height="0" src="http://weblog.ctrlalt313373.com/aggbug.ashx?id=64920de6-4594-4f7d-918d-a895ab5731af" /&gt;</description>
      <comments>http://weblog.ctrlalt313373.com/CommentView,guid,64920de6-4594-4f7d-918d-a895ab5731af.aspx</comments>
      <category>Microsoft Surface</category>
      <category>Twitter</category>
      <category>WPF</category>
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        <p>
Well after a bit of work and some help from this blog <a href="http://www.grumpydev.com/2008/12/26/surface-sdk-on-vista-x64/">post</a>,
I was able to get the Microsoft Surface SDK working on my 64bit Vista machine. The
documentation for the SDK says that it needs to run on 32bit Vista but Steven Robbins
seems to have figured out the steps to get around that. Now that I have it up and
running I hope to put up a few blog posts on doing Surface development and hopefully
I won't run into any issues using 64bit. If anyone would like to donate me the money
to buy an actual Surface unit I would be grateful, but until then the Surface simulator
appears to be a decent environment that allows you to hook up multiple mice to act
as different finger touches. The below sample application comes with the sdk and allows
you to select a picture to create a puzzle out of and then put the puzzle together.
I can't wait to get my hands dirty and create a Surface application of my own. 
</p>
        <p>
          <img src="http://weblog.ctrlalt313373.com/content/binary/021309_0219_SurfaceSDK1.png" alt="" />
        </p>
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      <title>Surface SDK</title>
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      <link>http://weblog.ctrlalt313373.com/2009/02/13/SurfaceSDK.aspx</link>
      <pubDate>Fri, 13 Feb 2009 02:20:29 GMT</pubDate>
      <description>&lt;p&gt;
Well after a bit of work and some help from this blog &lt;a href="http://www.grumpydev.com/2008/12/26/surface-sdk-on-vista-x64/"&gt;post&lt;/a&gt;,
I was able to get the Microsoft Surface SDK working on my 64bit Vista machine. The
documentation for the SDK says that it needs to run on 32bit Vista but Steven Robbins
seems to have figured out the steps to get around that. Now that I have it up and
running I hope to put up a few blog posts on doing Surface development and hopefully
I won't run into any issues using 64bit. If anyone would like to donate me the money
to buy an actual Surface unit I would be grateful, but until then the Surface simulator
appears to be a decent environment that allows you to hook up multiple mice to act
as different finger touches. The below sample application comes with the sdk and allows
you to select a picture to create a puzzle out of and then put the puzzle together.
I can't wait to get my hands dirty and create a Surface application of my own. 
&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://weblog.ctrlalt313373.com/content/binary/021309_0219_SurfaceSDK1.png" alt="" /&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://weblog.ctrlalt313373.com/aggbug.ashx?id=2943bbeb-dd0c-440c-846b-15ffcbd46206" /&gt;</description>
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      <category>Development</category>
      <category>Microsoft Surface</category>
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